Project management, design docs, roadmaps, and player feedback in one tool, built for solo devs and small indie game studios.
Free while in beta.
From early design through release and player feedback. Every tool below lives in the same workspace, sharing context with the rest.

Real-time docs, whiteboards, and tables, right next to your tasks.
Explore Documentation
A task board, roadmaps, and time tracking. Turn on only what you need.
Explore Planning
Build a form, share a link, and collect every response in one place.
Explore Feedback
Lookup keys, per-language progress, translators and reviewers — and an export your build can read.
Explore TranslateMore tools coming
Turn features on per project when you need them. Leave them off when you don't.
Each project decides its own depth. Run a prototype with just a backlog and two states, or scale the same workspace up to departments, milestones, estimations, and burndown. Feature by feature, when you actually need them.
Fast inline edits, drag-and-drop where you'd expect it, real-time collaborative editing, and a warm dark interface that's easy on the eyes during a long session.
Most project management tools assume a fifty-person studio with a dedicated producer. SpineWorks assumes you're probably doing the design, the code, and the planning yourself.
One place to plan, build, and collect feedback from your players.
Departments and board filters, so art, code, and design each focus on their own work without stepping on each other.
Design-doc-first workflow. Keep your systems and specs as living documents you can reference straight from tasks.
Plan your next milestone, document your systems, and hear from your players. All in one tool.