Project management, design docs, roadmaps, and player feedback in one tool, built for solo devs and small indie game studios.
Free while in beta.
From early design through release and player feedback. Every tool below lives in the same workspace, sharing context with the rest.

Switch between Minimal, Compact, and Detailed in one click. Cards carry priorities, departments, estimates, and assignees — without burying the title.
Turn features on per project when you need them. Leave them off when you don't.
Each project decides its own depth. Run a prototype with just a backlog and two states, or scale the same workspace up to departments, sprints, milestones, estimations, and burndown. Feature by feature, when you actually need them.
Keyboard-driven navigation, fast inline edits, drag-and-drop where you'd expect it, and a warm dark interface that's easy on the eyes during a long session.
Most project management tools assume a fifty-person studio with a dedicated producer. SpineWorks assumes you're probably doing the design, the code, and the planning yourself.
One place to plan, build, and collect feedback from your players.
Departments as swim lanes so art, code, and design each see their own work without stepping on each other.
Design-doc-first workflow. Features, systems, and tasks stay linked to the GDD instead of drifting away from it.
Plan your next milestone, document your systems, and hear from your players. All in one tool.