SpineWorks

The swiss army knife for indie devs.

Project management, design docs, roadmaps, and player feedback in one tool, built for solo devs and small indie game studios.

Free while in beta.

One suite, every part of your project.

From early design through release and player feedback. Every tool below lives in the same workspace, sharing context with the rest.

More tools coming

As much or as little process as you want.

Turn features on per project when you need them. Leave them off when you don't.

Configure the complexity

Each project decides its own depth. Run a prototype with just a backlog and two states, or scale the same workspace up to departments, sprints, milestones, estimations, and burndown. Feature by feature, when you actually need them.

A modern user experience

Keyboard-driven navigation, fast inline edits, drag-and-drop where you'd expect it, and a warm dark interface that's easy on the eyes during a long session.

Built for indie-sized teams.

Most project management tools assume a fifty-person studio with a dedicated producer. SpineWorks assumes you're probably doing the design, the code, and the planning yourself.

Solo devs

One place to plan, build, and collect feedback from your players.

Small indie teams

Departments as swim lanes so art, code, and design each see their own work without stepping on each other.

Game studios

Design-doc-first workflow. Features, systems, and tasks stay linked to the GDD instead of drifting away from it.

Start building with less overhead.

Plan your next milestone, document your systems, and hear from your players. All in one tool.

SpineWorks

The swiss army knife for indie devs. One tool for planning, design, roadmaps, and player feedback.

2026 SpineWorks · Made by Lumbago Interactive

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