Documentation

A home for everything you write down.

Docs, whiteboards, and tables in one tree, collaborative in real time and connected to the tasks they describe. It won't replace your whole wiki, but it keeps your design where the work already lives.

Free while in beta.

A SpineWorks design document with a teammate editing alongside.

Docs your whole team can edit at once

A rich-text editor for specs, systems, and internal notes, with images, tables, mentions, and live cursors. Documents can nest their own child pages, so a system and its details stay together.

  • Real-time collaboration
  • Mentions, images, and embeds
  • Child pages under any document
Design document tree with nested child elements.

One tree instead of a folder graveyard

Folders, documents, whiteboards, and tables live in a single explorer. Drag things around to reorganize, and nest a bestiary under combat under gameplay, the way you'd map it in your head.

  • Folders and nested documents
  • Drag to reorganize
  • Each kind colour-coded
A whiteboard with colorful sticky notes for game-design brainstorming.

Whiteboards for the messy early phase

Throw ideas onto a shared canvas before any of them earns a spec. Sticky notes, shapes, and everyone's cursor in the same place.

  • Live multiplayer canvas
  • Sticky notes and shapes
  • One per phase or topic
A SpineWorks table with typed columns for an asset pipeline.

A super-simple database, no setup

Tables with typed columns: text, number, select, tags, date, checkbox, URL, or a project member. Colour your options, sort and search, and freeze the first column. Handy for asset lists, quest logs, and bug trackers, or anything you'd otherwise force into a spreadsheet.

  • Typed columns and coloured options
  • Search, sort, and reorder
  • Collaborative, like documents

Every document, board, and table keeps a revision history you can restore from. Turn documents, whiteboards, or tables on or off per project. Folders are always there.

Write it down where the work lives.

Free while in beta.

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